Note: WSL support is only available for 64-bit binaries. At this time, the only recommended usage is for frameworks wishing to provide hardware acceleration for a Linux graphics/compute API in a WSL2 virtualization environment. Note: WSL support is not intended for general purpose application development. Otherwise, the corresponding header from the Windows SDK may be included first, and will define the include guards which prevents these headers from being used. These headers should be added to the include directory list before the SDK, and should be included before other graphics headers (e.g. Note that these headers may conflict with the headers from the Windows SDK, depending on include ordering.
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